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Description: Power Bomberman 0.7.8 Changelog
Submitted on December 7, 2025 at 03:32 PM
Expires on December 7, 2026 at 03:32 PM (11 months from now)

~~~~ 0.7.8 ~~~~

- introduced character selection screen improvements
	- players can now bookmark characters using the D button
	- new characters are now marked with an exclamation mark and a white background to be easily distinguishable
	- character information (debut game, year and platform) is now displayed under the name of the character
	- it is now possible to select the category column and switch through whole categories for faster navigation
- added new gameplay settings
	- Maximum Bombs
	- Maximum Fire Range
	- Maximum Speed
- added music track name display at the start of Battle Mode matches
- global tweaks
	- added new Revenge Type - Normal (Gold) (this is the new default)
	- all Battle Mode rulesets but Survival received new Maximum Bombs, Maximum Fire Range and Maximum Speed values
	- players can no longer punch kicked bombs coming their way (the bombs have to stop first)
	- adjusted Spread type explosion timings
		- spread time is faster on Standard-sized stages
		- standard non-Cherry explosions last shorter on Standard-sized stages
		- bomb fuse chain time increased (3 frames -> 4 frames)
	- adjustent Instant type explosion timings
		- Power Bomb explosion linger period was made shorter
	- adjusted Skull - size of tag/spread hitbox slightly increased
	- adjusted Mine Bomb - a mine is now set like an ordinary bomb when put on top of trapdoors or swap warps
	- adjusted Mine Bomb - a mine is now set like an ordinary bomb when placed with Bomb Conjure
	- adjusted Mine Bomb - only one mine at a time can now be burrowed on a given tile
	- adjusted Blow Bomb - landing split bombs, when splitting into two, emit bombs perpendicular to flight direction instead of parallel
	- adjusted Blow Bomb - landing split bombs, when thrown with short Power Glove distance, always emit two bombs to avoid stunning the throwing player
	- buffed Pile Bomb - it is now possible to kick a Pile Bomb into a bomb directly adjacent to it
	- buffed Blow Bomb - split bombs have a much higher fire range
	- adjusted Heavy Bomb - it is launched in a different arc by seesaws
	- adjusted Heavy Bomb - it is no longer affected by steam hazard
	- adjusted Missile Bomb - it now faces the direction of the conveyor belt when moving past bomb-only passages (e.g. On the Move S3)
	- adjusted Detonator - it now detonates Remote Bombs
	- adjusted Detonator - players now dismount airborne bombs
	- buffed Gun - bullets can now go over hole and pitfall tiles
	- adjusted pink Louie, Power Glove, Rocket - player now snaps to grid if ability is activated next to the pipe if the sprite is already downscaled
	- adjusted metal Louie - rocket is now capable of exploding on the tile in front of it if the current tile is not explodible (seen on pitfalls)
	- nerfed cocoa Louie - added 1 second of cooldown
	- nerfed maroon Louie - can no longer pick up Heavy Bomb
	- adjusted punch conditions related to bombs' timer (change should not be noticeable, but might prevent some explosion-related oddities)
	- objects carried via Power Glove/Super Power Glove are now automatically thrown when player walks into an egg
	- bombs carried via Bead Bomb are now automatically dropped when player walks into an egg
	- adjusted magnets' bomb attracting behavior
		- magnets can attract bombs past players, with different collision checks to prevent Bomb Knockout from affecting players multiple times
		- magnets no longer attract bombs through the wrap-around screen border
		- magnets now attract bombs with distance-based priority
	- added circular movement on corners for revenge ships
	- revenge ships now show their remaining reload time
	- revenge ships now have 5 frame buffer for releasing another shot when reload is nearing end
	- minecarts are now 1.5x faster
	- minecarts now curve around turns (this effectively makes turns slightly faster)
	- dismounting minecarts now takes a slightly longer time
	- entering minecarts now ejects Bead Bomb charged bombs on entering player's previous position instead of underneath the minecart
	- when an item overlaps a minecart, it will no longer be picked up by the player mounting said minecart
	- kicked soft blocks now collide with minecarts
	- kicked soft blocks now collide with tiles occupied by players mounting eggs, preventing players from landing on soft blocks from the egg jump
	- enemy spawners are now solid to bombs, soft blocks and items
	- improved distribution of enemies between the enemy spawners to prevent empty runs that spawn nothing
	- protrusion hard blocks (e.g. in Dead End) no longer flash continuously if blocked and unable to move
	- protrusion hard blocks cause players to bounce out of them if stuck inside
	- disabled clattering boxes' anti-stuck mechanism
	- changed player-pushing mechanism on certain stage hazards to prevent them from being hijacked mid-air when they don't need to be
	- trapdoors can now be ran over without entering them with green Louie, black Louie and Dash
	- trapdoors' animation is now slower and bombs are now only accepted when trapdoor is closed regardless of the way of access
	- spike hazard no longer allows items to rest on top of it
	- it is now possible to place bombs on top of flame reflectors
	- reprogrammed bombs falling down pits for less shaky online handling (this affects local gameplay too)
	- falling on pressure blocks in Healthbar mode and with Pressure Power Point Damage now removes 2 healthbars per hit instead of instant KO
	- players who wrap around the screen 4 times or get reflected (e.g. on The Zap Wall) 4 times while in uninterrupted air time now get knoecked out
	- "Start with Items" now assigns the items before the handicap, allowing for per-player bomb overrides via handicap
	- increased the amount of Bombercoins earned in all game modes
- global bugfixes
	- fixed bombs spawning out of boundaries for some stages in Dodge Battle
	- fixed (dis)mounting a Louie and certain other airborne states not activating tile enter routine on player landing, resulting in e.g. inability to enter the trapdoors in certain circumstances
	- fixed interruptable sounds (e.g. Bead Bomb charge) not getting interrupted when they should be
	- fixed Constant Bomb Skull effect not spawning bombs when players are in states that normally let the player set bombs, but disable movement control (e.g. green Louie ability, navy Louie ability)
	- removed ability to spawn infinite fire on top of swap warps
	- fixed inconsistent handling of the bomb when player with a charged Bead Bomb gets stunned
	- fixed Bead Bomb stunning the player when launching from a specific positioning in front of a soft block with Wall Pass
	- fixed Bead Bomb locking the players in hard blocks when launched on moving platforms in direction opposite to platform movement on the frame after internal tile movement
	- fixed inconsistent behavior of Bead Bomb when slightly leaning into a tile solid to the bomb while standing on a free tile
	- fixed incorrect behavior of Bead Bomb combined with RC Bomb
	- fixed Bead Bomb absorbing Remote Bombs in process of detonation
	- fixed Bead Bomb shooting not running tile entered routine on the bomb (resulting in e.g. being able to put bombs behind the spring in front of player when player is leaning into the spring tile)
	- fixed Bead Bomb causing issues when used immediately after violet Louie's ability
	- fixed Bead Bomb shooting through players when the shooter is pushing against them on stages with Solid Players
	- fixed Bead Bomb fired into a trapdoor phasing over it if player is standing past the center point of the tile behind the trapdoor
	- fixed ability to detonate Remote Bombs carried with Bead Bomb
	- fixed picking up detonated Remote Bombs with Power Glove resulting in extended countdown when Carry Bomb Timer setting set to Reset
	- fixed players not getting damaged by burning soft blocks when standing on top of them with Wall Pass
	- fixed landing on top of swap warps teleporting the player twice, resulting in back and forth without an effect
	- fixed oil trench becoming not solid to items and kicked soft blocks during its burning period
	- fixed vents not getting activated by Lightning Bomb and Light Bomb explosions
	- fixed bombs visually falling from very high height when bouncing off the border of floating platforms
	- fixed using Detonator not decreasing an internal item counter, resulting in cloned items after KO
	- fixed using Detonator not activating tile enter routine on player landing, resulting in e.g. surviving falling on pits in High Life
	- fixed mispositioned hitbox when missing a bomb with Detonator
	- fixed Detonator allowing players to get stuck inside walls when missing
	- fixed Detonator allowing players to screen wrap through bomb-only passages
	- fixed ability to use Detonator from inside of the pipes
	- fixed Pile Bomb activating trapdoors on landing and then splitting instead of going through them
	- fixed Light Bomb explosions leaving the floating platform edges and snapping to the ground
	- fixed Blow Bomb spawned bombs eventually exploding unlike other bombs when spawned after match finish
	- fixed Light Bomb explosions overlapping border tiles when set at certain positioning relative to walkable screen wrap passages
	- fixed Invisibility being spoiled by Super Power Glove, Shield and red, green, orange, olive Louie abilities
	- fixed minecarts going off the rails when blocked at a turn or from both sides
	- fixed trapdoors not fully reverting player midair state (resulting in bugs when Power Glove is used to lift up players on top of a trapdoor)
	- fixed soft blocks being able to get on top of trapdoors (via yellow Louie)
	- fixed Lightning Bomb inconsistently damaging players standing on top of soft blocks
	- fixed Missile Bomb not reacting correctly to being taken out of launched state through being put in midair
	- fixed Salt Bomb explosion FX not appearing correctly on floating platforms
	- fixed the long wait before the match finish animation if condition is reached, but Merger between allied players is still active
	- fixed incorrect placement of Blast Lens/Dodge Battle range preview on moving platforms
	- fixed pink Louie's jump, Rocket and certain other states resulting in player standing on a solid tile if activated in correct circumstances
	- fixed yellow Louie's kicked bombs having a glitchy interaction with bomb-only passages
	- fixed yellow Louie's kicked soft blocks phasing through npcs and vice versa
	- fixed yellow Louie spawning bombs inside a wall if Blow Bomb is kicked into a wall right next to it
	- fixed purple Louie's ability not yielding any bombs if the player using it is standing on a tile with another player
	- fixed brown Louie not being able to shoot itself from the back (e.g. through pipes in Alcatraz S3)
	- fixed brown Louie not getting hit by most hazards while charging up the shot
	- fixed brown Louie not having slow walk speed during cooldown if shot state was interrupted
	- fixed beige Louie's boomerang not moving along with the moving platforms correctly (e.g. Runaway Train)
	- fixed maroon Louie's placed bombs bouncing away from swap warps when put on top of them
	- fixed metal Louie's abilities not doing any damage when used on top of a soft block with Wall Pass
	- fixed metal Louie's rocket phasing through nutcrackers
	- fixed digital Louie's ability not activating when the closest player in the same line is sufficiently far away on a wide map
	- fixed well-timed pausing/unpausing allowing the player to continuously darken the background of the screen
	- possibly fixed Gun shots phasing through kicked bombs on frame-perfect timing
	- fixed player 12 spawn position on Bomber Robo Standard maps
	- possibly fixed or reduced unpredictable set bomb kicking when placing bombs while pushing against other players on stages with Solid Players
	- fixed Random Shuffle placing players under Bomber Robo's legs
	- fixed getting knocked out in Reversi not always disabling the correct bombs
	- fixed getting knocked out in Reversi bomb disabling timing issues
	- fixed players being able to die after the victory bell in certain circumstances
	- fixed incorrect visibility of certain effects and objects in pipe tiles (e.g. metal Louie rocket)
	- fixed tile enter routine not being called when player wraps around via walking (first soft block next to the edge in Adventure Island would not cause the tripping reaction)
	- fixed tile enter routine incorrectly calculating movement direction (manifested in player softlock in Adventure Island if two soft blocks are next to the wraparound border)
	- fixed enemy animation inconsistencies after the match is over
	- fixed toycars not getting crushed by soft blocks (possible on Bomber Catcher)
	- fixed bombervorous plants displaying wrong Louie frames when eating them
	- getting a revenge ship frag after Hurry Up no lnoger results in incorrect HUD face for the remainder of the match
	- fixed HUD score colors not being reset between matches in Battle Royale
	- fixed random item handicap display allowing players on Louies to use their abilities while it is displaying
	- fixed minecart overlay items (carts, warps) not always showing on stage previews
- Online Battle tweaks
	- added optional client-side wordfilter
	- players can now press the L or R button to view the colour legend in the room list lobby
	- players can now view the stage-wide gimmicks in the online room lobby
	- players can now view the battle configuration in between battles
	- players can no longer attempt to punch kicked bombs in motion
	- added internal adjustments
	- Louie ability cooldown flashing is now visible on other clients
	- disabled item hints in chat
- Online Battle bugfixes
	- autoready is now prompted at the end of each match under the correct circumstances
	- ready warning no longer stacks up when changing screens (character selection, character shop)
	- fixed picking up items being delayed when there's an empty tile prediction (e.g. Skull falling on top of player just after using Juggle Glove)
	- fixed Skull diseases failing to spread when Skull Duration is set to persistent
	- fixed bombs not getting consistently updated during tightly timed seesaw actions
	- fixed Trace Bomb not synchronizing random direction choices
	- fixed certain FX causing desynchronizations
	- fixed Skull not passing correctly when Skull Duration is set to Persistent
	- fixed Bomb Conjure crashing the game in certain circumstances
	- fixed Mine Bomb generating an effect twice when player steps on own Mine Bomb
	- fixed Blast Lens/Dodge Battle range preview incorrectly assessing range of one side of a kicked bomb's explosion on kicking player's side
	- fixed cocoa Louie's ability being able to affect bombs that already left their tile
	- fixed olive Louie's ability animation not being interrupted when ability progression is interrupted
	- fixed digital Louie's ability not activating when lined up with a local player
	- added additional checks to prevent Bomb Knockout effects from affecting the players twice
	- fixed magnets being prone to desynchronization due to incorrect handling of local bombs
	- fixed incorrect KO statuses in Battle Royale's tie breaker
	- fixed HUD icons not animating when a player gets a frag while in a revenge ship
	- fixed revenge ship frags being registered as standard frags for the results screen frag board
	- fixed improper positioning of bombs in the password input window
	- fixed a crash that would occur if too many chat messages are added too quickly
	- fixed colored chat messages becoming miscolored on line breaks
	- fixed post-lobby error screen not being properly adapted to map-specific resolution
	- fixed ability to activate or keep chat activated in an invisible way after disconnecting from the server
- battle stage changes
	- new standard stages: Bead Park (Reversi Battle exclusive), Bomber's Gambit, Queen of the Bees, Hackin' Flora, Trickshot, Dunk Bag, Eruption Close, Gate Master
	- returning standard stages: At School
	- new wide stages: Nimbus Blaster
	- Adok - added Squirt Gun to default item set
	- Adok - fixed bombs launched with Bead Bomb and detonating on the same tile they were launched on not activating the tiles underneath
	- Adventure Island C1, C2 - adjusted visuals
	- Adventure Island C2 - redesigned layout
	- Adventure Island [Dodge] - made unavailable due to no soft blocks
	- Alcatraz - updated preview graphic
	- Armor Joe - fixed incorrect spawns in Random Shuffle
	- Armor Joe - fixed pressure blocks spawning over engines
	- Armor Joe 3 - changed hard block layout to better reflect the graphics
	- B-1 Circuit - respawning soft block now can be kicked via yellow Louie's ability without more blocks spawned before its destruction
	- Bomber Catcher - players on Louies grabbed by Bomber Catcher now use a different Louie frame
	- Bomber Catcher - cosplay no longer shields from catcher-induced pitfall ko
	- Bomber Catcher - dropping soft blocks, instead of replacing soft blocks on their target position, now launch them
	- Bomber Catcher - dropping soft blocks now override explosions
	- Bomber Catcher - dropping soft blocks no longer hurt players under them
	- Bomber Catcher - fixed tilemap issues when soft blocks get kicked by yellow Louie during landing
	- Bomura's Rampage - increased size of Bomura's hitbox
	- Bomura's Rampage - Bomura can now be damaged with Lightning Bombs and Light Bombs
	- Bomura's Rampage - fixed bug where Bomura would not be damageable after initial fall if landed on top of a soft-block
	- Bomura's Rampage - Bomura no longer spawns if there are fewer than 30 seconds between match start and hurry up
	- Bomura's Rampage 2 - fixed visual errors
	- Bouncing Park S4 - adjusted soft block locations
	- Brick Castle S3 - added stage-specific conveyor belt sprites
	- Brick Castle C2 - adjusted soft block locations
	- Clitter Clatter - added Propeller Bomb to default item set
	- Crystal Palace - improved the way hard block sprites are spawned
	- Crystal Palace S1 - changed hard block locations
	- Dead End - variants with side magnets made available in Online Battle
	- Field of Glory 3 - fixed visibility of curve marks next to horizontal wrap passages
	- Flow 'n' Blow - replaced Pile Bomb with Star Bomb in default item set
	- Flow 'n' Blow - bridges are now positioned differently during hurry up
	- Flow 'n' Blow - fixed Survival victory condition in Online Battle breaking when players stand on the bridges exactly when hurry up begins
	- Flow 'n' Blow B3 - fixed spawn preview
	- Flow 'n' Blow - adjusted visuals
	- Flower Zone - added Squirt Gun to default item set
	- Future World - added Vacuum Bomb to default item set
	- Freezing Frenzy - fixed border asset placement on certain variants
	- Freezing Frenzy - adjusted visuals of the igloos
	- Freezing Frenzy - adjusted snowball soft block generation
	- Freezing Frenzy - fixed snowball sometimes becoming invisible when soft block regeneration is interrupted
	- Galvanized Generator - added Vacuum Bomb to default item set
	- Happy Birthday! - candle sprites now get squished under pressure blocks
	- High Life - added Vacuum Bomb to default item set
	- High Life - streamlined assignments of pits to the buttons, with the pits now always being operated by the closest button
	- High Life - slightly rearranged pit placement on most variants
	- High Life - fixed a bug where pressing the button using purple Louie set line of bombs under certain circumstances would not press the button correctly
	- High Life - adjusted visuals
	- Kinky Cornfield - added Squirt Gun to default item set
	- Kinky Cornfield 1, 2, 5 - removed possible soft blocks behind the scarecrows
	- Lights Out - fixed Invisibility item being spoiled by player spotlights
	- Lost City - minor visual adjustments
	- Miniature City - improved stage preview
	- Monster Havoc - adjusted visuals
	- Monster Havoc - added variants O1, O2, N1
	- Oil Shock - visual revamp
	- Oil Shock - added variant O1
	- Oil Shock C2 - removed doors, adjusted trail locations
	- On the Move - fixed beige Louie detonating bombs in a delayed way when they are on bomb-only conveyor belt
	- Out of Time - made available in Online Battle
	- Out of Time - adjusted default item set
	- Out of Time - adjusted audiovisuals
	- Out of Touch - added variant C4
	- Out of Touch - fixed spawning glitchy tiles with timed usage of yellow Louie ability
	- Out of Touch - fixed meteors not spawning when time limit is disabled
	- Out of Touch - fixed meteors always spawning burnable items from soft blocks
	- Out of Touch - possibly fixed rare issues related to meteor-destroyed tile regeneration in edge cases
	- Out of Touch - improved meteor sprite
	- Overboard S2, C2, N2 - pillars now reflect thrown objects
	- Overboard S2, C2, N2 - added Random Shuffle positioning fixes
	- Panic at the Disco - visual revamp
	- Panic at the Disco - added variant O1
	- Pollen Poppers - fixed soft blocks remaining indestructible on top of lakes after they thaw and before they get frozen again
	- Pollen Poppers - adjusted the way players are removed from the thawing lake
	- Pollen Poppers - possibly fixed a rare issue where the winning player could get affected by lake state change after the match is decided
	- Retro - added variants O1, O2, N1, N2, N3
	- Rock Garden - items now disappear when put outside of the map instead of wrapping around
	- Runaway Train - added variant 4
	- Runaway Train - added Mount Rushmore to the background
	- Runaway Train - disabled vertical wraparound for most objects (barely noticeable on old variants)
	- Runaway Train - bounce pads now animate when remote players enter them
	- Runaway Train - fixed a bug with AI causing trapdoors to disappear
	- Rustle Rustle Burn - Lightning Bombs and Light Bombs can now burn the grass
	- Rustle Rustle Burn - objects carried via Power Glove are now hidden if the carrier is hidden in grass
	- Rustle Rustle Burn - fixed players using pink Louie having an incorrect sprite scale when initiating a jump in the bush
	- Rustle Rustle Burn - fixed grass burning possibly overwriting pressure blocks
	- Rustle Rustle Burn C2 - fixed assymetrical arrangement
	- Soccer Stadium - bombs thrown over the soccer goalpost tiles now drop onto it
	- Spinning Fate - revamped slot machine icons and buttons
	- Splish-Splash - springs now have a cooldown period in which the length of the jump for a player doing repeated jumps isn't consistent
	- Steam Battleship - added Vacuum Bomb to default item set
	- Streaming Madness - added foam effect to players
	- Streaming Madness - adjusted visuals
	- Temple Tempest - very slightly adjusted animation timing of tongue blocks
	- Temple Tempest - added preventions against players getting stuck in tongue blocks
	- The Duel - train now only damages grounded players
	- The Duel S2 - moved the P tiles
	- The Duel S3 - removed two cannons and some of the hard blocks
	- The Moon - added Star Bomb to default item set
	- Tower of Wind - made available in Online Battle (without the lamp)
	- Whoosh Star - added Star Bomb to default item set
	- Whoosh Star - fixed a minor memory leak
	- Whoosh Star 3 - removed bombervorous plants
	- X-mass-destruction - fixed bombs being able to explode on nutcracker tiles while simultaneously spawning an item on frame-perfect timing
	- X-mass destruction - fixed bombs getting stuck if two or more bombs are put into the nutcracker at the same time
	- X-mass destruction - fixed players being able to land inside nutcracker via Detonator
	- X-mass destruction - added alternative FX for when nutcracker does not spawn an item due to close proximity of a pressure block
- item changes
	- added items: Squirt Gun, Star Bomb, Vacuum Bomb, Propeller Bomb
	- renamed Rubber Bomb to Bouncing Bomb
	- Speed Up, Tri Speed Up and Whip are now prioritized to be in soft blocks further away from player spawns
	- adjusted Bomb Conjure description
- character changes
	- added Ayako Katagiri, Beelzebomb, Blueberry, Bomb2-D2, Bombopatra, Brass, Camera Bomber, Chigusa, Chisato Sakurai, Cowboy Vest, COM 8, Dark, Disco Bomb, Dragon, Duck, El Bombito, Elephant, Flower Bomb, Frybon, Hime Outfit, His Royal Bombness, Inspector Bolmes, Jinbei Outfit, Kitsune Outfit, Kogalgel, Lion Tougi, Melon, Monbit, Mummy, Musketeerbon, Nostra Soothsayer, Nurse Bomb, Pandagel, Platinum, Poindexter, Richter Belmont, Robot, Saki Nijino, Samurai, Shinobi, Silver, Shogun Kimono, Tekka, Tramp, Warrior, Yuko Asahina, Yumi Saotome, Ziria, Zonk
	- revamped Aqua, Asagi, Baelfael, Bazooka Bomber, Bomber Great, Bomuntus, Dr. Crusher, Dr. Shadow, Emera, Gray, Hammer Bomber, Jet Bomber, Kuro, Lady Bomber, Light, Manto, Momoko, Paro-Ceaser Pilot, Pastel, Papuru, Pine, Sepia, Shiori Fujisaki, Tsugaru, Urushi, Yuna, Zai, Zhael, Zoniha
	- Bonk, Hige Hige Combatant, Manto, Olive, Oren, Prune, Shiori Fujisaki, Silver received new alternative costumes 
	- Evil Bomber (Land), Kinu, Professor Bagura received new palette sets
	- updates to King Drool, Penta
	- minor updates to Akabon (4-koma), Angel Outfit, Ashtarth, Bandit, Baron Bombano, Bonk, Bomb Gunman, Bomberman, Bombpire, Bomber Chun, Bomber Soldier, COM 1, COM 2, Dave Bomber, Debugel, Earth Bomber, Evil Bomber (Land) Fire Bomber, Gary Bomber, Haruna, Honey Bee, Iron Mask Bomber, King Bombie, King Quiller, Kokkeko, Land Bomberman, Malon, Master Higgins, Olive, Pirate Bomber, Pretty Bomber, Professor Bagura, Purple, Rasta Bomber, Samurai Bomber, Subordinate Bomber, Toushou Bomber
	- adjusted palette selection with respect to player for Bombarella, Clint Bombwood, Hula-Girl, I Dream of Bomby
	- changed carried object placement for Bomber Gun Rock
	- Antonio Bomudi, Bomb Caveman, Bomb Cannon, Bomcossack, Bomtacos, Bonnessa Sauerkraut, Emma Bombsterdam, Kim Bakuha, Matryona Bomber, Miniskirt Police Bomber, Ninjabon, Tutankhabom had their palette adjusted to standardize 2014/Taisen characters
	- changed placement of Future Bomber, Yasha Hime
	- changed order of characters in TSA COM
	- changed order of characters in Live/Ultra
	- changed order of certain Hudson cameos (Hagane, Daikaiju Monogatari, Ginga Fukei Densetsu Sapphire)
	- reassigned/updated origin data of Glynn, Haruka Sawaguchi, Malon, Milk, Pastel, Paro-Ceaser Pilot, Percy, Princess Tomato, Sir Cucumber, Tako, Tsugaru, Uriko Nonomura, Yasha Hime, Yoghurt
	- MechaDoc renamed to Dr. Mechard
	- Dynamite renamed to Dyna Mite
	- Shebomb renamed to She-Bomb
	- Fire Bomb renamed to Firebomb
	- Yasha Hime renamed to Princess Yasha
	- Wanigeta renamed to Wanigeta Bomber
	- "Bomberman Land Touch" identified game title changed to "Bomberman Land Touch!"
	- "R20Moe Hanafuda" identified game title changed to "R20Moe★Hanafuda"
	- "Yume Penguin Monogatari FC" indentified game title changed to "Yume Penguin Monogatari"
	- "Bakugaiden V" deabbreviated to "Bomberman B-Daman Bakugaiden V" where applicable
	- adjusted platform codes for Nintendo Switch, Sega Saturn, Xbox 360
- Score Mode bugfixes
	- fixed the way score is assigned to the player to avoid fringe cases where score is not added
	- fixed Heart items not carrying over to the next stages
- menu changes
	- added an exit button to the main menu
	- Maximum Respawn Time now wraps around like other settings instead of capping out
	- added fast scrolling via left/right in music selection
	- added text scrolling for long names in music selection
	- added Window Size to Video Options
	- Easy Cornering renamed to Easy Turning
- menu bugfixes
	- fixed Item Help not clearing Light Bomb effect properly
	- fixed Japanese version of Konami category tab
	- fixed F3 controls configuration always displaying "Please set up player 1's controls." even when setting up another slot's controls
	- possibly fixed controls configuration issues with certain gamepads
	- expanded conditions for producing the stage layout preview files during game loading (should regenerate manually deleted files)
- aesthetic tweaks
	- overhauled Japanese logo
	- adjusted main menu bg
	- adjusted fonts
	- adjusted bomb sprites
	- adjustem item icons (mostly of 64:TSA type, but in other types as well)
	- added hi-res panel and number sprites in wide mode
	- adjusted Bomb Wrap Lock display
	- improved gameplay zone transition system (this means going from one moving platform to another will look slightly better, most noticeable on Runaway Train battle stage)
	- improved depth sorting of bombs (should interact with objects covering objects behind them, e.g. on Armor Joe, better)
	- added fx to midair object wraparound
	- shadow sprites now disappear over select tile types (usually pitfall)
	- pitfall depths of sprites are now adjusted to fit maps a bit more consistently
	- adjusted some of the common sprites (Bombercoin, Skull, warp, swap warp, conveyor belt and conveyor switches, minecart cart/track, trapdoor sprites)
	- adjusted item midair flight effect - shows the item, color of the trail depends on whether item is burnable or not
	- adjusted kicked bomb trail/impact FX and fixed alignment of kicked soft block FX on moving platforms
	- adjusted Light Bomb's explosion when HQ FX is disabled
	- adjusted Rubber Bomb's and Light Bomb's sprites in Power style
	- RC Bomb no longer spawns a kicked trail effect on player-controlled movement
	- adjusted metal Louie's explosion FX
	- adjusted violet Louie's bottle FX when landing on top of pitfall tiles
	- adjusted item blow up/vanish visuals to make it easier to see what item got destroyed
	- minecart sprite now stretches horizontally to accommodate Merger-affected players
	- Bomber Robo's legs now cover player sprites on the same y coordinate more consistently
	- added mid-air sprites for Onil
	- added NES style specific graphics to Cherry Bomb, Lightning Bomb, Light Bomb, Salt Bomb and Random Item panel
	- adjusted Reversi player tiles
	- updated the aliasing for the yellow Louie's egg icon in Louie Item Help page
	- updated the colour of the icons for Louies in Item Help page
	- revamped the pause screen Louie
	- the draw screen foot now has a 25% chance of being a Louie foot
	- slightly adjusted main menu visuals (quick battle selector)
	- made online chat font bold
	- added waiting buddies to "waiting for other players" screen in online battles
		- the buddy is configurable in options, available are Random, Louie, Kepo, Pommy
	- select music tracks now no longer speed up during Hurry Up sequence (for specifics see music/battle/ directory and search for files with _N postfix)
		- this functionality is also available for custom music tracks (see custom music readme)
	- Bomberman GB - Battle, Super Bomberman 5 - Master of Time tracs had their loops fixed
	- Saturn Bomberman Fight!! and Bomberman 64: The Second Attack! now have their names consistently shortened in music selection menu
	- Saturn Bobmerman Fight!! - changed track order and track name capitalization
	- Bomberman 64 TSA - Survival Battle renamed to Survival
	- Bomberman Jetters Game Collection (2004), Bomberman Live (2007), Bomberman Blitz (2009) music tracks had their origins corrected to Bomberman Jetters: Legend of Bomberman (2002), Bomberman Battle Pack (2006), Bomberman Battle Pack 2 (2007) respectively
	- Bomberman Online (2001) - Battle tracks had their names changed
	- Bomberman Generation and Bomberman Jetters standard track renamed to Standard Battle
	- fixed Bomberman Generation and Bomberman Jetters track order
	- switched Bomberman Jetters - Boss and Vs Elemental Beast track names, Vs Elemental Beast renamed to VS Bomber Shitennou
 	- Net-de Bomberman - Battle tracks had their names and order changed
	- Bomberman Act:Zero - Battle track had its name changed
	- Bomberman: Bakufuu Sentai Bombermen - Battle Menu music track renamed to match the source material
	- Bomberman: Bakufuu Sentai Bombermen - Battle music track added
	- fixed Bomberman Battle Pack 2 track order
	- fixed Bomberman 2 (DS) track name in most languages (Take No Prisoners -> VS Zone Boss)
	- fixed Super Bomberman R GP track labeling and order
	- default scaling mode changed from Linear to Max NN + LI
- other
	- FMODGMS has been dropped in favor of engine's built-in sound system
		- only .wav sound effects are now supported (using Audacity recommended for encoding compatible files)
		- only .ogg music tracks are now supported
	- adjusted in-engine sprite depth sorting behavior
	- added timing adjustments
	- added new manual translations (Japanese, Portuguese)
- Windows version specific adjustments
	- x64 binary is now used
- serverside tweaks
	- rewritten the server